This week, I’m tipping things off with some thoughts on how we approach credit in our modding community, as well as the importance of doing right by each other. We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. That program is DB Commander, developed by T&T Solutions. The one that I’m talking about today is a commercial solution, though many of us did stick with the shareware release. That wasn’t unusual of course, as some of our most frequently-used modding tools were originally developed for other EA Sports PC releases. However, one of the most useful tools in NBA Live modding didn’t come from our community. When NBA 2K came to PC, REDitor II, RED MC, and other utilities made modding viable. The EA Graphics Editor and other tools expanded modding (or patching, as it used to be called) beyond rosters, facilitating a plethora of custom faces, jerseys, courts, and more. They were followed by the NBA Live Toolkit, which made editing the new roster database files so much simpler. The early NBA Live editors tipped everything off, bringing modding to games that were definitely not designed with it in mind. There have been a number of important modding tools developed over the years. This week, I’m paying tribute to some very useful software in our modding community: DB Commander. ![]() This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. It also spotlights the needs of the online scene being at odds with the needs of the modding community. The addition of anti-cheat measures makes things tricky, which is obviously unfortunate. It’s something that other modding communities have had to deal with for a long time, and we have ultimately been able to adapt. The changes to the executable require utilities and Cheat Engine tables to be updated accordingly something that wasn’t necessary when we were editing the roster files directly. Of course, ever since the PC began receiving ports of the PlayStation 4/Xbox One version of NBA 2K, official patches have presented a challenge to modding. Considering that the PC version is already a lower priority release, it’s a disappointing development. To state the obvious, modding is a big part of what we do in this community, and these anti-cheat measures resulted in a new barrier to creating and enjoying mods. Naturally, this led to some understandable frustration. Specifically, it includes anti-cheat measures that interfere with looyh’s Hook tool, which as modders and mod users are all too aware, is an essential utility for modding. The Season 6 patch for NBA 2K23 introduced some unexpected complications for the PC version. This week, I’m tipping things off with my thoughts on anti-cheat measures in NBA 2K23 PC, and their effect on the modding scene. ![]() ![]() This is a list of games that were published by Microsoft through the Games Group and, later, through Xbox Game Studios.We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. The division was created in March 2000 and replaced Microsoft's internal Games Group. Xbox Game Studios (formerly Microsoft Games, Microsoft Game Studios and Microsoft Studios) is an American video game publisher that acts as a division of technology company Microsoft.
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